Archive

Early work — 2008-2015

Side projects from grad school and hackathons. Kept for nostalgia — web apps, Unity games, graphics. My current work is in AI platform & agentic systems.

SticknShare 2015

Angular SPA + Firebase, real-time common pinboard + private boards via Facebook auth.

Common Private

Door2Door Travel Time 2015

Angular + Express, Expedia API + Google Maps for fastest door-to-door via airports.

Activity Based Hotel Search 2014

Angular + Node + SpringBoot, hotels sorted by proximity to activities via Distance Matrix.

Critical Mass 2011

Unity3D FPS physics puzzle shooter, led 5-person team, Portal-inspired.

Political Pinball 2011

Unity3D pinball with tilt powerups.

Gravity Bomber 2008

Flash arcade, custom physics, original score.

Play on Newgrounds

Rail Simulation 2012

UIC EVL CAVE2 VR visualization, C++/OpenGL/GLSL.

Ray Tracing & Other Graphics 2009-2011

Recursive ray tracer, perspective projections, Infection game concept.

Raytrace 1 Raytrace 2
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